Books by TS Church.


The Saint and the Dragon.


Prince Armatus and the Dragon, (a prelude to The Saint and the Dragon).

One world. Two religions. The Saint, and the Dragon. Between them a millennia of conflict.

The Caliphate of the Dragon is on the march once more. This time, their target is Korvak, the last vassal of the once great Myrekium Empire. Korvak. A land of unforgiving terrain, of mountains and rivers and paranoid rulers and despots. A land where victory in war can hang entirely upon the vagaries of the weather and the coming of the winter snow, and where betrayal and shifting loyalties are never far away. And if Korvak falls, the whole continent of Avrula, and all the lands of the Saint, will be open to the Dragon's hunger.

The call has gone out across the lands of the Saint's worshippers. From the north, the Holy Moravian Empire musters its soldiers. Whilst from their island home in the Inner Sea, the last great army of the Myrekium Empire sails under the embittered Emperor Michael and his son, Prince Armatus, to protect their sole remaining vassal. It is a war no side can afford to lose. And in a war between two nations with so much animosity, can the heroics of any man, even a Myrekium Prince, be enough not just for victory, but for an honourable, lasting peace?

For the Myrekium veteran Darius, tutor to the Prince, war is a duty he has come to weary. For the young Prince Armatus, it is a chance to prove himself and his people as honourable men in battle against the Dragon. And for the bastard boy Durro, son of Korvak's Prince Lazaar, it is the chance to renew his hope, hope that his future is not the same as his father's . . .

War will test each of them. It will punish them. It will mock their hopes and dreams. It will realise their darkest fears. And for some, it will completely destroy them.


The RuneScape novels.

RuneScape: Betrayal at Falador. (RuneScape 1).

In the kingdom of Asgarnia, the Knights of Falador are beacons of order and chivalry, but their dominance is threatened by the forces of chaos which plot to shatter the time of peace.

When a mysterious young woman suddenly appears in the city of Falador in the teeth of a storm, her arrival launches a chain of events that will alter the fate of the kingdom forever.

Unless the knights can solve the riddle of Kara-Meir, everything they hold dear may be lost.


RuneScape: Return to Canifis. (RuneScape 2).

Varrock is a city filled with dangerous secrets. People have been disappearing, taken by an inhuman abductor. Its victims are murdered...or worse. For some are spirited away to Morytania, the land where vampires rule. As Kara-Meir and her friends--heroes of the Battle of Falador--gather for the Midsummer Festival, unrest grows against the crown. A conspiracy is unmasked, and the King is forced to send representatives across the holy river.

For reasons of his own, he selects the now famous heroine Kara, as well as Gar’rth, unique in his knowledge of the land of the dead. They are accompanied by Theodore, Doric the dwarf, the wizard Castimir, and the barbarian priestess Arisha, on a mission that will force Gar’rth to confront his violent heritage, and test their loyalties to the limit. For the price of failure in Morytania is far worse than death, and if they do then a new King will rule in Varrock. A King of both the living and the dead.

RuneScape: Legacy of Blood. (RuneScape 3).

RuneScape, Legacy of Blood, continues the story of Kara-Meir, the Knight Theodore, Castimir the wizard, and Gar'rth, as the undead army of Morytania advance upon the human realm of Misthalin.

For all, this is a time of high adventure and grim choices: Kara-Meir will have to choose over her mission or her friends. For Theodore, his duty puts him at odds with the wizard Castimir and the beautiful courtier Lady Anne. But the biggest challenge rests with Gar'rth.  Trapped in the realm of the dead, he will undergo a trial as hard as any that he has had to endure before. And if he fails, he can only dread what he will be forced to become.